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CAMPAIGN·WHITE DWARF 488

Worlds of Warhammer: Online Narrative Campaigns

May 2023·pp. 8–11

THE SHORT VERSION

Leila Craven draws on organising a campaign for more than three hundred players to explain long-distance shared storytelling. Teams, capped submissions and manageable rounds let games, painting, fiction and art contribute without an early runaway winner. A common setting and broad motives create coherence, while narrative updates acknowledge army actions without taking control of other players’ characters. Plot-hook tables offer starting conflicts for either setting.

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Find this article in White Dwarf 488, pp. 8–11.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.