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MODELLING·WHITE DWARF 485

Worlds of Warhammer: Setting the Scene

February 2023·pp. 10–13

THE SHORT VERSION

Phil Kelly treats arranging a battlefield as set design. Grouping buildings into streets, trees into woodland or walls into the visible edge of a larger fortress gives scenery a coherent story and focal points. He combines this with practical improvisation, from cardboard warehouses and cloth-covered books to reversible gaming boards, then adds paths and foliage. Agreeing the scenario and offering an opponent deployment choice help reconcile staging with a satisfying game.

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Find this article in White Dwarf 485, pp. 10–13.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.