Worlds of Warhammer: Setting the Scene
February 2023·pp. 10–13
THE SHORT VERSION
Phil Kelly treats arranging a battlefield as set design. Grouping buildings into streets, trees into woodland or walls into the visible edge of a larger fortress gives scenery a coherent story and focal points. He combines this with practical improvisation, from cardboard warehouses and cloth-covered books to reversible gaming boards, then adds paths and foliage. Agreeing the scenario and offering an opponent deployment choice help reconcile staging with a satisfying game.
FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 485, pp. 10–13.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.