CommunityWD 485 · pp. 4–9
Readers discuss how painting and family gaming fit into their lives, share a Phoenix Bomber inspired by studio artwork, and ask about loyal warriors from Traitor Legions. Grombrindal describes surviving Blackshields and the uncertainty surrounding their later fate. The miniature gallery places personal hobby stories alongside finished work, while a large Helm’s Deep project turns a favourite setting into a playable battlefield.
Warhammer 40,000Age of Sigmar
PaintingWD 485 · p. 5
Steffan Jenkins builds saturated red Autarch armour through controlled recess shading, progressively brighter highlights and smoothing glazes. Rather than allowing added white to turn the surface pink, he restores its intensity with a final red glaze. The method preserves separation between the shaded base and brightest edges without losing the main colour.
Warhammer 40,000Aeldari2 paint colours
ModellingWD 485 · pp. 10–13
Phil Kelly treats arranging a battlefield as set design. Grouping buildings into streets, trees into woodland or walls into the visible edge of a larger fortress gives scenery a coherent story and focal points. He combines this with practical improvisation, from cardboard warehouses and cloth-covered books to reversible gaming boards, then adds paths and foliage. Agreeing the scenario and offering an opponent deployment choice help reconcile staging with a satisfying game.
Warhammer 40,000Age of Sigmar