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RULES·WHITE DWARF 485

Violent Rupture

February 2023·pp. 94–95

THE SHORT VERSION

A ship disengages while fighting continues across its umbilicals. From the second round a random conduit tears free; caught units suffer mortal wounds and leap towards a deck, potentially landing in combat. Progressive objectives and end-game Prime locations remain important as routes collapse, forcing players to adapt to isolated sections.

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Find this article in White Dwarf 485, pp. 94–95.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.