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RULES·WHITE DWARF 485

The Tower of Woe

February 2023·pp. 84–85

THE SHORT VERSION

Attackers breach an isolated shipboard citadel through pods while defenders attempt to prevent a beachhead. Most points arrive at the end for controlling three locations, with a smaller reward for killing the opposing warlord. The scoring emphasises surviving the assault and holding position at the decisive moment over collecting an early lead.

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Find this article in White Dwarf 485, pp. 84–85.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.