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CAMPAIGN·WHITE DWARF 485

Rules of Engagement: Two-player Campaigns

February 2023·pp. 38–41

THE SHORT VERSION

Sam Pearson contrasts a broad multiplayer setting with the closer evolving story of two armies in a short campaign. A bridge battle can lead to pursuit, ambush or rescue as players interpret unexpected events. A sample branching campaign provides structure, while selected Path to Glory rewards or Anvil-generated heroes add progression without importing a full long-term system. He recommends few games and a decisive final battle.

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Find this article in White Dwarf 485, pp. 38–41.

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