CampaignWD 485 · pp. 22–27
This instalment adds Warcry to the Great Stomp’s achievement-and-territory campaign. A warband can accompany an Age of Sigmar army of the same Grand Alliance or use the system independently, earning points to seize or pillage locations. Territories receive distinct skirmish effects, from reserve disruption and healing to movement and protection, and only two apply per battle. Guidance integrates the extra layer with ordinary reputation, glory and aftermath bookkeeping.
WarcryAge of Sigmar
LoreWD 485 · pp. 42–44
Gloomspite tribes converge on the Gnarlwood, drawn by the Stinkhorn mushroom and Ravening Ruin. Some interpret the fallen Seraphon ship as a rival moon struck down by their deity; others seek treasures or want to corrupt Realmshaper Engines into spreading the Everdank. The background connects grot superstition, expansion and the Bad Moon’s appearances to the quests that follow.
WarcryAge of SigmarGloomspite Gitz
RulesWD 485 · p. 45
Optional rules let a Gloomspite warband chase the Bad Moon and determine which of six faces dominates a battle. The results alter abilities, movement, reserves or damage, with effects especially significant for grots. A multiplayer procedure permits different faces over successive rounds, turning the fickle god into a changing shared battlefield condition.
WarcryGloomspite Gitz