ShowcaseWD 457 · pp. 34–39
Jes Bickham’s collection begins with an affection for the new troggoth models and grows into the inspiration for the accompanying Tome Celestial. Named Dankholds, ranks of Rockguts and Fellwaters, Mollog and the imposing Big Mudda give the army character, while the collector describes the appeal of a simple force of wonderfully dim monsters.
Age of SigmarGloomspite Gitz
CampaignWD 457 · pp. 122–127
Arbitrator David Delgado describes a scattered group’s narrative Necromunda campaign, kept active between meetings through shared models and gang stories. Multiplayer sessions and player-led developments gradually replace strict campaign bookkeeping with agreed injuries, advances and opportunities, followed by practical advice for giving every participant a memorable role in the unfolding underhive drama.
Necromunda
ShowcaseWD 457 · p. 122
John Blanche chooses Cawdor for their filthy medieval fanaticism and adds Flagellant, Grey Knight and Blackstone Fortress details to the plastic gang. His campaign recollections emphasise enthusiastic roleplaying and indiscriminate fire, with allies and scenery proving scarcely safer than the cultists his fighters regard as their natural enemies.
NecromundaHouse Cawdor