Glory Points: The Evolution of Underworlds
April 2020·pp. 126–129
THE SHORT VERSION
Dave Sanders reflects on the lessons learned since Shadespire, from clarifying cards and improving setup choices to rotating the card pool. Magic, lethal terrain, scatter and generic counters open new design space, while playtester feedback and organised events expose interactions that development games could not reveal.
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Find this article in White Dwarf 453, pp. 126–129.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.