AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

EDITORIAL·WHITE DWARF 453

Rules of Engagement: Iterative Games Design

April 2020·pp. 30–33

THE SHORT VERSION

Jervis Johnson uses Meeting Engagement deployment rules, points values and revised warscroll wording to explain how repeated testing changes a design. Large bases, undesirable edge cases and reader feedback lead to successive refinements; deadlines pause the process rather than ending it, and published wording continues to evolve as lessons accumulate.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 453, pp. 30–33.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.