CommunityWD 445 · pp. 4–7
Readers praise the magazine’s renewed features and discuss practical and personal benefits of the hobby. Simon Adams explains glossy Khorne flesh, while Giuseppe Chiafele’s converted ghostly Blood Bowl team pairs inventive ball-carrying figures with blended spectral blue robes.
Warhammer 40,000Age of Sigmar10 paint colours
LoreWD 445 · pp. 8–11
Phil supplies ways to explain unlikely matchups and civil wars without breaking the setting’s atmosphere. Geography, travel, misunderstandings and competing loyalties can all provide motives, and discussing those ideas with an opponent turns an ordinary game into a shared story with consequences worth remembering.
Warhammer 40,000Age of Sigmar
EditorialWD 445 · pp. 50–53
James Gallagher suggests beginning narrative play with the themes already present in a collection, then building missions and environmental rules around them. Linked games can move between systems and need not offer perfectly symmetric challenges, provided both players discuss their intentions and use memorable results to develop the next story.
Warhammer 40,000