Worlds of Warhammer: Reasons for Battle
August 2019·pp. 8–11
THE SHORT VERSION
Phil supplies ways to explain unlikely matchups and civil wars without breaking the setting’s atmosphere. Geography, travel, misunderstandings and competing loyalties can all provide motives, and discussing those ideas with an opponent turns an ordinary game into a shared story with consequences worth remembering.
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Find this article in White Dwarf 445, pp. 8–11.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.