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EDITORIAL·WHITE DWARF 445

Echoes from the Warp: Narrative Gaming

August 2019·pp. 50–53

THE SHORT VERSION

James Gallagher suggests beginning narrative play with the themes already present in a collection, then building missions and environmental rules around them. Linked games can move between systems and need not offer perfectly symmetric challenges, provided both players discuss their intentions and use memorable results to develop the next story.

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Find this article in White Dwarf 445, pp. 50–53.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.