Echoes from the Warp: Narrative Gaming
August 2019·pp. 50–53
THE SHORT VERSION
James Gallagher suggests beginning narrative play with the themes already present in a collection, then building missions and environmental rules around them. Linked games can move between systems and need not offer perfectly symmetric challenges, provided both players discuss their intentions and use memorable results to develop the next story.
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Find this article in White Dwarf 445, pp. 50–53.
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