EditorialWD 445 · pp. 14–17
Jervis recommends rereading the exact text, then tracing its dependencies back through the wider rules before looking for a contradiction. Worked questions about Fanatics, Aetherwings and objective control demonstrate the method, while commentaries and a temporary dice roll remain tools for genuinely unresolved cases.
Age of Sigmar
EditorialWD 445 · pp. 50–53
James Gallagher suggests beginning narrative play with the themes already present in a collection, then building missions and environmental rules around them. Linked games can move between systems and need not offer perfectly symmetric challenges, provided both players discuss their intentions and use memorable results to develop the next story.
Warhammer 40,000
EditorialWD 524 · Inside cover
The editorial uses modelling, painting, gaming and reading as the four pillars that support the hobby. It introduces the issue through concrete examples of each, from converted Knights and Battlemages to Speed Freek painting, a vehicle-heavy battle and the concluding instalment of the Chronicles of Bain.