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RULES·WHITE DWARF 444

Across the Carrock

July 2019·pp. 120–121

THE SHORT VERSION

The company decides that attacking Woodsmen is safer than travelling through Mirkwood, but must finish quickly before Beorn arrives. A turn limit turns the skirmish into an urgent raid, with surviving defenders threatening to bring overwhelming retribution.

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Find this article in White Dwarf 444, pp. 120–121.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.