Setting the Scene
March 2019·p. 56
THE SHORT VERSION
James advises treating scenery kits as parts of a believable place, then considering which combinations tell a useful story. Familiar industrial components suggest a refinery, repair garage or other purpose, helping the finished battlefield feel coherent while remaining convenient for actual games.
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Find this article in White Dwarf 440, p. 56.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.