Worlds of Warhammer: Making Maps
March 2019·pp. 10–13
THE SHORT VERSION
Phil Kelly builds imaginary landscapes through coastlines, settlements, faction symbols and evocative names. Real maps provide inspiration without dictating the result, while photocopies and deliberately unexplored regions leave room for revision and future stories; his Vigilus sketch shows how this practical process becomes finished studio artwork.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 440, pp. 10–13.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.