CommunityWD 440 · pp. 6–7
Phil answers requests for new hobby features, helps identify useful scenic possibilities and responds to a question about the hobby’s many ways to play. A reader’s black-and-red miniature prompts practical advice on highlighting dark armour and building restrained red contrasts, while the letters celebrate collecting and personal projects.
8 paint colours
ModellingWD 440 · pp. 10–13
Phil Kelly builds imaginary landscapes through coastlines, settlements, faction symbols and evocative names. Real maps provide inspiration without dictating the result, while photocopies and deliberately unexplored regions leave room for revision and future stories; his Vigilus sketch shows how this practical process becomes finished studio artwork.
Warhammer 40,000Age of Sigmar
EditorialWD 440 · pp. 16–19
Jervis explains why a unit’s value changes with terrain, opponents and combinations, making an exact universal price impossible. An initial calculator and comparisons establish a starting point, but playtesting, tournament experience and periodic reviews remain necessary to respond to optimised lists and the evolving game.
Age of Sigmar