CommunityWD 440 · pp. 8–9
Reader submissions include distinctive Space Marine chapters, a colourful Lotann and imposing servants of Nurgle. The feature highlights how a Rot Fly’s head and wings can transform a Daemon Prince, and offers simple photography advice to help readers present their own miniatures clearly.
Warhammer 40,000Age of Sigmar
ModellingWD 440 · pp. 10–13
Phil Kelly builds imaginary landscapes through coastlines, settlements, faction symbols and evocative names. Real maps provide inspiration without dictating the result, while photocopies and deliberately unexplored regions leave room for revision and future stories; his Vigilus sketch shows how this practical process becomes finished studio artwork.
Warhammer 40,000Age of Sigmar
EditorialWD 440 · pp. 16–19
Jervis explains why a unit’s value changes with terrain, opponents and combinations, making an exact universal price impossible. An initial calculator and comparisons establish a starting point, but playtesting, tournament experience and periodic reviews remain necessary to respond to optimised lists and the evolving game.
Age of Sigmar