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RULES·WHITE DWARF 440

Carnage

March 2019·p. 25

THE SHORT VERSION

A four-player battleplan sends rival armies towards a central Nexus of Power, with command benefits for approaching it and a variable end to the fighting. Random turn order and multiplayer diplomacy complicate the apparently simple goal, encouraging a compact force and a clear plan for retaining the centre.

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Find this article in White Dwarf 440, p. 25.

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