Battle for Techuan’s Key II
March 2019·pp. 24–43
THE SHORT VERSION
Four armies return to the spirit of an old White Dwarf Carnage game, with Sylvaneth, Khorne, undead and ogors fighting over one central temple. Deals, summoned spells and murderous prayers repeatedly shift the contest, but Sam Pearson’s depleted Blades of Khorne hold the prize at the end, proving that determined objective control can survive overwhelming casualties.
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Find this article in White Dwarf 440, pp. 24–43.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.