Vengeance on Golgotha
February 2019·pp. 42–61
THE SHORT VERSION
Jervis Johnson and Andy Chambers revisit the capture of Commissar Yarrick through three linked Kill Team games. The rescue begins with an attack on an Ork-held bunker, continues through a prison extraction and ends in a desperate dash for a Taurox, with the results of each stage determining Yarrick’s condition in the next.
The Imperial force loses the first engagement but succeeds in reaching the prisoner during the second. Its dwindling survivors cannot complete the escape: the Orks overwhelm the last escorts at the vehicle and Zarknutz clubs Yarrick unconscious, leaving him captive once more despite repeated acts of Imperial heroism.
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Find this article in White Dwarf 439, pp. 42–61.
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