RulesWD 439 · p. 21
This provisional rule expands when Space Marines can fire twice with Rapid Fire bolt weapons. Stationary infantry and specified heavily equipped or mounted models gain alternatives to the usual half-range requirement, with the accompanying explanation covering unusual bolt weapons and combined profiles. It is presented here in its February 2019 beta form.
Warhammer 40,000Space Marines
RulesWD 439 · pp. 110–111
Four battalions translate the chamber’s organisation into linked battlefield benefits. The Warrior Chamber and Lords of the Storm reward nearby heroes and coordinated formations, while Thunderhead Brotherhood and Hammerstrike Force encourage the supporting fire and target selection of their constituent units; these are the published second-edition Hammerhands rules.
Age of SigmarStormcast Eternals
RulesWD 439 · pp. 124–127
Jervis Johnson designs a raid around a defended Warscryer Citadel and portable loot. The attacker must decide how much effort to spend on the garrison and how much to devote to carrying treasure away, while the defender balances an immobile initial force against arriving reinforcements; the commentary explains how these asymmetries create decisions beyond simply destroying the enemy army.
Age of Sigmar