InterviewWD 438 · pp. 10–13
Phil Kelly explains the exchange between writers, sculptors, artists and rules designers that turns new miniatures into inhabitants of established settings. Short vignettes offer accessible glimpses of those worlds rather than a single exhaustive account. He uses the planned sequence of Malign Portents stories and the expanding Vigilus narrative to show how small perspectives build a larger history.
Age of SigmarWarhammer 40,000
InterviewWD 438 · pp. 20–23
Jervis Johnson distinguishes clarification from changing a rule: designers’ commentaries explain existing text, while errata correct or rebalance it. Movement over terrain illustrates why spelling out every possible question would make concise rules unwieldy. He outlines a practical sequence of rereading the rule, checking related rules and official answers, then resolving any remaining uncertainty so play can continue.
Age of Sigmar
InterviewWD 438 · pp. 72–75
Darren Latham reflects on returning from judging Golden Demon to entering it. He explains colour, texture and lighting decisions on an Ultramarine, a Blood Angels Captain, a Kharadron Endrinmaster and Elucia Vhane. Very thin layered blends, deliberately chosen contrasts and a new challenge for each piece make competition painting a way to develop rather than repeat established skills.
Warhammer 40,000Age of SigmarUltramarines1 paint colour