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INTERVIEW·WHITE DWARF 436

Designer’s Notes: Speed Freeks Rules

November 2018·p. 10

THE SHORT VERSION

James Gallagher explains a simple vehicle game with difficult choices about allocating dice between initiative, movement and shooting. Different rukks and campaign formats support repeat play, while optional clan abilities and Kustom Jobz give racing mobs character without changing the core rhythm.

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Find this article in White Dwarf 436, p. 10.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.