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INTERVIEW·WHITE DWARF 436

Designer’s Notes: Kill Team Commanders

November 2018·p. 17

THE SHORT VERSION

Simon Grant introduces important characters whose missions and abilities raise the stakes of a skirmish. Commander levels, traits and stronger specialisms offer several ways to spend a larger points allowance, with familiar aura effects represented through tactics rather than automatic army-wide benefits.

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Find this article in White Dwarf 436, p. 17.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.