InterviewWD 436 · p. 10
James Gallagher explains a simple vehicle game with difficult choices about allocating dice between initiative, movement and shooting. Different rukks and campaign formats support repeat play, while optional clan abilities and Kustom Jobz give racing mobs character without changing the core rhythm.
Speed FreeksOrks
Battle reportWD 436 · pp. 70–85
Dan Harden’s mechanised Bad Moons must obtain upgrades from a Mekboy Workshop before racing onward, while Martyn Lyon’s Vior’la force blocks their path. Concealed target vehicles and aggressive buggies briefly preserve hope, but concentrated T’au fire destroys the crucial Squigbuggy and prevents the Speedwaaagh’s escape.
Warhammer 40,000Orks
Battle reportWD 524 · pp. 64–87
Grant’s improvised Astra Militarum force attempts to halt Dan’s Speedwaaagh! outside Hive Volcanus while Yarrick escapes towards Death Mire. The Armoured Gauntlet mission rewards Orks for breaking through and the defenders for destroying attackers, with objectives supplementing both sides’ scores. Additional vehicle damage rules leave many machines crippled but still obstructing the battlefield, making repeated repositioning and blocked routes central to the contest.
Warhammer 40,000Astra Militarum