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RULES·WHITE DWARF 427

Return to Hammerhal: Part Three

February 2018·p. 98

THE SHORT VERSION

The concluding instalment introduces the Darkhold Garrison as the last of three optional adventures beneath and around Cinderfall. Gamesmasters are directed to the concealed foldout, while the earlier artefact cards remain useful rather than essential; the new material also supplies a way to carry surviving heroes into another boxed adventure.

Back to the original

Find this article in White Dwarf 427, p. 98.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.