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RULES·WHITE DWARF 427

The Darkhold Garrison

February 2018·p. 98

THE SHORT VERSION

The mapped garrison combines waiting warriors, alarms, a concealed pit and a potentially useful set of loaded dice. Its final trap rewards heroes who cooperate rather than simply evade danger, with Hezerek’s Bracers hidden among the destructive sculptures; alternative adversaries allow use of the existing Hammerhal collection.

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Find this article in White Dwarf 427, p. 98.

Unnumbered four-page gamesmaster foldout after printed page 98.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.