Return to Hammerhal: Part Two
January 2018·pp. 82–83
THE SHORT VERSION
The second instalment points gamesmasters toward another optional dungeon and expands the Raven Bridge Bastille’s role as a source of work. Its introduction explains how the earlier cards support continuing adventures, with the hidden foldout keeping the new locations and encounters away from players until the gamesmaster reveals them.
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Find this article in White Dwarf 426, pp. 82–83.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.