CommunityWD 426 · pp. 46–51
The retrospective follows a year of major changes, from Cadia’s fall and Guilliman’s return to the new edition, Primaris reinforcements and Mortarion. It also covers new Mortal Realms armies, Shadespire, Necromunda, Forge World projects and Black Library books, with a parallel month-by-month account of how White Dwarf reported those developments.
Warhammer 40,000Age of Sigmar
RulesWD 426 · pp. 54–59
This custom escort-and-defence setup places the wizard in a central tower with Fyreslayers deployed around him and Nurgle forces approaching from outside. His survival through five rounds is the principal goal, while casualty tallies distinguish levels of success; the tower rules allow magical support but make physical access to the wizard a key attacking problem.
Age of SigmarMaggotkin of Nurgle
RulesWD 426 · pp. 82–83
The second instalment points gamesmasters toward another optional dungeon and expands the Raven Bridge Bastille’s role as a source of work. Its introduction explains how the earlier cards support continuing adventures, with the hidden foldout keeping the new locations and encounters away from players until the gamesmaster reveals them.
Warhammer Quest