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RULES·WHITE DWARF 426

Claim the Spire

January 2018·pp. 80–81

THE SHORT VERSION

Gangs compete for elevation across a board of tall spires linked by walkways, scoring for the highest fighter and for enemies taken out of action. Fixed tactics cards, bottling provisions and campaign rewards make the contest more than a simple rooftop race, rewarding a gang that can hold height while continuing to inflict losses.

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Find this article in White Dwarf 426, pp. 80–81.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.