Adapt and Conquer
November 2017·pp. 96–99
THE SHORT VERSION
Jes Bickham explains how the new Tyranid codex connects its game changes to the opening of the Great Rift. Questions about inedible daemons and scattered hive fleets lead into new stories and more distinct adaptations, giving players reasons to choose a particular swarm beyond its colours while improving familiar organisms that had struggled in the Index rules.
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Find this article in White Dwarf 424, pp. 96–99.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.