ReviewWD 424 · pp. 6–9
The boxed game is introduced through its Goliath and Escher fighters, double-sided tunnel tiles and interactive battlefield accessories. Fighter cards, unusual dice and gang tactics support individual characters, while Gang War extends the same core game onto larger scenery layouts and adds the progression, trading and injuries needed for an ongoing campaign.
NecromundaHouse Goliath
TacticsWD 424 · p. 13
A two-sided matchup table explains both how to use Tyranids against particular enemies and how those opponents can respond. Its recurring principles are to match the right organisms to their prey, disrupt vulnerable shooters and psychic support, and concentrate damage where enemy recovery or powerful retaliation would otherwise undo the attack.
Warhammer 40,000Tyranids
ReviewWD 424 · pp. 14–16
The Craftworlds codex brings its history forward through the Gathering Storm and the shattering of Biel-Tan, then gives the major craftworlds distinct gaming identities. The accompanying collection preview highlights adaptable wraith units and psychic leadership, while Eldrad’s miniature and the faction’s card support illustrate ways to personalise the force.
Warhammer 40,000Aeldari