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INTERVIEW·WHITE DWARF 423

The Great Vortex: Total War: Warhammer II

October 2017·pp. 36–39

THE SHORT VERSION

Al Bickham and Andy Hall explain how five ritual stages give the campaign a narrative rhythm while preserving its sandbox freedom. Rival rituals invite interference and Chaos attacks, building towards an endgame instead of allowing a successful empire to coast indefinitely.

Legendary Lords’ different starting positions change their neighbours and early problems. Lizardmen rampages, High Elf influence, Black Arks, the Geomantic Web and the combined campaign illustrate how the new peoples play differently.

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Find this article in White Dwarf 423, pp. 36–39.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.