ShowcaseWD 422 · p. 20
Bard’s three children become a resin set for Middle-earth games. Bain’s determination to protect his sisters is placed within the family’s descent from Dale’s rulers and the fighting in Lake-town, rather than presenting the children as conventional experienced warriors.
Middle-earth Strategy Battle GameLake-town
RulesWD 422 · pp. 102–105
The new handbook extends faction-specific abilities to older and smaller armies, separating battle traits, command traits and artefacts. Fyreslayers and Flesh-eater Courts illustrate how these rules express a force’s character, while new battalions provide further thematic structures.
Allies let matched-play armies fill tactical gaps without abandoning their main allegiance, but cannot supply mandatory units or use the host’s faction benefits. James Ashbey’s Ironjawz with Gitmob support demonstrates a combination that adds shooting, mobility and inexpensive magic while retaining a coherent story.
Age of SigmarFyreslayers
CampaignWD 422 · p. 107
Jay Clare revisits the chase near Rivendell after watching the films again, aiming to bring the tabletop action closer to the screen. Two linked scenarios replace and expand the early campaign sequence, first following Thorin’s escape and then reversing the pursuit against Yazneg.
Middle-earth Strategy Battle Game