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RULES·WHITE DWARF 422

Allies and Allegiances

September 2017·pp. 102–105

THE SHORT VERSION

The new handbook extends faction-specific abilities to older and smaller armies, separating battle traits, command traits and artefacts. Fyreslayers and Flesh-eater Courts illustrate how these rules express a force’s character, while new battalions provide further thematic structures. Allies let matched-play armies fill tactical gaps without abandoning their main allegiance, but cannot supply mandatory units or use the host’s faction benefits. James Ashbey’s Ironjawz with Gitmob support demonstrates a combination that adds shooting, mobility and inexpensive magic while retaining a coherent story.

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Find this article in White Dwarf 422, pp. 102–105.

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