RulesWD 416 · p. 17
Teams may sneak an unusual ball into one drive per match, risking the referee sending off the kicker. Rules distinguish a dangerous extra-spiky ball, an escaping Orc squig, a mutating Skaven warpstone brazier and a heavy Dwarf ball that changes passing, scattering and impact injuries.
Blood BowlOrc teams
RulesWD 416 · p. 18
Slambo’s hero card translates his pair of axes into close combat, thrown attacks and a powerful decapitation strike. Killing an adversary improves his later attacks that turn, while his high-dice legendary action lets him move and strike every adjacent opponent; decapitations can also earn extra renown.
Warhammer QuestSlaves to Darkness
RulesWD 524 · pp. 8–14
This Cities of Sigmar hero creator builds a custom Collegiate Mage for Path to Glory, with permission required to bring the character into other games. Apprentice, advanced and archmage budgets determine the available destiny points and game points; a basic human wizard then gains an origin, an optional flaw, a bespoke spell, a companion and further upgrades. Flaws deliberately free points for other strengths, making a frail or reckless eccentric as viable a starting concept as a disciplined battlefield specialist.
Age of SigmarCities of Sigmar