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RULES·WHITE DWARF 416

Optional Rules: Special Balls

March 2017·p. 17

THE SHORT VERSION

Teams may sneak an unusual ball into one drive per match, risking the referee sending off the kicker. Rules distinguish a dangerous extra-spiky ball, an escaping Orc squig, a mutating Skaven warpstone brazier and a heavy Dwarf ball that changes passing, scattering and impact injuries.

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Find this article in White Dwarf 416, p. 17.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.