EditorialWD 409 · pp. 58–59
Jervis recalls the sprawling tables in Realm of Chaos and distinguishes their narrative appeal from the frustration of having dice dictate which models a player could field. His campaign experiment gives each character a random family heirloom as an optional extra. He argues that unpredictability works best when it enriches a game’s story without controlling the collector’s choices.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 409 · pp. 60–61
The accompanying campaign aid first selects a category and then uses a D66 roll to award a weapon, talisman, armour, enchanted item, arcane item or standard. Results range from modest saving-throw aids to very powerful combat bonuses. Jervis offers either a free heirloom or paid rolls as a friendly campaign experiment, with its deliberately uneven rewards forming part of the appeal.
Warhammer Fantasy Battles
ModellingWD 409 · pp. 84–87
John Blanche introduces Johan Egerkrans’s exploration of the Imperium’s dirty margins through Witch Hunter Orff and his entourage. Captioned conversions reveal a Cairn Wraith transformed into a Mechanicus adept, Goblin-bodied mutants, the Chrono-gladiator Cleetus and the Red Lady assassin. Reused heads, weapons and power plants are unified by restrained colour, grime and minute devotional details.
Warhammer 40,000Inquisition