EditorialWD 409 · pp. 58–59
Jervis recalls the sprawling tables in Realm of Chaos and distinguishes their narrative appeal from the frustration of having dice dictate which models a player could field. His campaign experiment gives each character a random family heirloom as an optional extra. He argues that unpredictability works best when it enriches a game’s story without controlling the collector’s choices.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 409 · pp. 60–61
The accompanying campaign aid first selects a category and then uses a D66 roll to award a weapon, talisman, armour, enchanted item, arcane item or standard. Results range from modest saving-throw aids to very powerful combat bonuses. Jervis offers either a free heirloom or paid rolls as a friendly campaign experiment, with its deliberately uneven rewards forming part of the appeal.
Warhammer Fantasy Battles
ShowcaseWD 409 · p. 95
Michael Brent’s High Elves combine precise blue and purple painting with non-metallic gold armour. A mounted Flamespyre Phoenix provides the centrepiece, its carefully highlighted feathers illustrating the same exacting finish as the troops below. The display places surface treatment and controlled colour at the heart of the army.
Warhammer Fantasy BattlesHigh Elves