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INTERVIEW·WHITE DWARF 396

Licensed Games: Talisman — Prologue

December 2012·p. 49

THE SHORT VERSION

Designer Carl Jackson explains how Talisman’s familiar board, cards and encounters become a single-player digital quest game. Short objectives let players fit a session into a few minutes, while replaying for better results supplies a longer challenge and a route to learning the system. Jackson describes the team’s affection for the original board game and presents Prologue as a foundation for a later multiplayer version.

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Find this article in White Dwarf 396, p. 49.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.