InterviewWD 396 · pp. 82–83
Alex Hedström nominates the Coven Throne for the way its complicated construction disappears into a coherent, narrative display. Spectral horsemen frame the Vampires rather than competing with them, helped by the studio paint scheme. Martin Footitt explains the collaboration with Aly Morrison and Brian Nelson’s concept, describing the pleasure of combining stone, cloth, blood and grotesque cushions while giving the youngest and eldest Vampires distinct roles within the scene.
Warhammer Fantasy BattlesVampire Counts
InterviewWD 396 · pp. 132–137
Alan Perry, Michael Perry and Aly Morrison discuss translating a film production’s meticulous designs into miniatures. Visits to sets and conversations with actors, weapon specialists and artists inform likenesses, movement, fabric and equipment, while smaller tooling helps capture tiny faces. Their examples range from Radagast’s patterned clothing to Troll cutlery and the Goblin King’s throne, showing how close reference work must coexist with assembly, casting and practical use in a game.
Middle-earth Strategy Battle GameThorin’s Company
InterviewWD 396 · p. 133
Aly Morrison describes turning fabric swatches into moulded patterns on Radagast’s cloak, adding to a character already rich in quirky details. Tool-cutters make that fine surface work possible at miniature scale. Alan Perry then explains how weapon-master demonstrations in Wellington supplied specific flourishes and strikes for Thorin and Dwalin, helping the sculptors choose one iconic moment from each character’s movement.
Middle-earth Strategy Battle GameThorin’s Company