ShowcaseWD 396 · pp. 4–35
The team explores the new Hobbit range, led by Escape from Goblin Town and its Dwarves, Wizards, Hobbit and misshapen enemies. Close photographs examine character likenesses, alternative weapons and the sculpted details that distinguish each member of Thorin’s Company. Trolls, Hunter Orcs, Wargs and the White Council broaden the range, while modular walkways establish the underground setting. The feature also explains how existing Lord of the Rings collections and sourcebooks remain part of the expanded collecting hobby.
Middle-earth Strategy Battle GameThorin’s Company
ShowcaseWD 396 · pp. 14–17
Andrew Kenrick reviews the new hardback manual as both a visually detailed book and an extension of the familiar Strategy Battle Game. Its parchment-style presentation and borders echo Dwarven clothing, while examples, an index and appendices support practical use. He highlights new options for Monsters and Heroic Actions, profiles for the movie’s characters, narrative scenarios and a gallery encompassing both Hobbit and Lord of the Rings models.
Middle-earth Strategy Battle GameThorin’s Company
EditorialWD 396 · pp. 60–61
Jervis examines the unwritten social contract that allows flexible tabletop rules to work. Different groups may value narrative armies or competitive optimisation equally sincerely, so disagreement need not mean either side has misunderstood the hobby. He recommends asking new opponents about army selection, house rules and expectations before play, and discussing moments of discomfort as they arise; a shared understanding makes even fiercely competitive games more enjoyable.