Crusade of Fire
December 2012·pp. 36–39
THE SHORT VERSION
Crusade of Fire presents a team campaign over the Corvus sub-sector after a long-isolating warpstorm subsides. Players can combine its system with Planetary Empires, sharing victories or pursuing personal glory as more worlds enter the struggle. The review outlines the studio campaign’s narrative and three additional modes: Burning Skies expands air combat, Arena of Death moves into Commorragh’s fighting pits, and Daemon Worlds subjects armies to unstable realities and possession.
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Find this article in White Dwarf 396, pp. 36–39.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.