ShowcaseWD 395 · pp. 38–40
The Forge World selection moves from compact, muscular Magma Dragons to a gaunt Incarnate Elemental of Fire, examining how sculpted anatomy and flame convey different kinds of power. New Marine jetbikes provide an Art Deco-inspired Heresy silhouette with several heavy-weapon options, while redesigned Bull Centaurs bring a much larger, heavily armoured presence to the Chaos Dwarfs. The descriptions focus on the miniatures’ character and modelling appeal rather than supplying new rules.
Warhammer Fantasy BattlesThe Horus HeresyChaos Dwarfs
LoreWD 395 · p. 43
The review follows the unlikely partnership of Perturabo and Fulgrim as their Legions pursue a weapon of immense power. The Iron Warriors’ disciplined brutality contrasts with the Emperor’s Children’s accelerating excess, while surviving loyalists and Eldar complicate the expedition. Adam highlights the background woven into the Iron Warriors’ actions and the insight offered through Forrix, presenting the novel as an exploration of its Primarchs as well as a violent adventure.
The Horus HeresyIron Warriors
InterviewWD 395 · pp. 46–47
Andrew Kenrick asks developer Andrew Fisher how Only War brings 40K roleplaying back to the human scale of Imperial Guardsmen. Fisher explains the Comrade system as a way to make battlefield mortality personal without constantly killing player characters, and discusses regiment creation and integrated vehicle combat, including tanks. The interview situates the game in the Spinward Front and previews Final Testament’s struggle over an Ordinatus, while short neighbouring notices cover Warhammer Quest for iPad and The Outer Reach for Deathwatch.
Only WarWarhammer 40,000Imperial Guard