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INTERVIEW·WHITE DWARF 395

Licensed Games: Only War

November 2012·pp. 46–47

THE SHORT VERSION

Andrew Kenrick asks developer Andrew Fisher how Only War brings 40K roleplaying back to the human scale of Imperial Guardsmen. Fisher explains the Comrade system as a way to make battlefield mortality personal without constantly killing player characters, and discusses regiment creation and integrated vehicle combat, including tanks. The interview situates the game in the Spinward Front and previews Final Testament’s struggle over an Ordinatus, while short neighbouring notices cover Warhammer Quest for iPad and The Outer Reach for Deathwatch.

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Find this article in White Dwarf 395, pp. 46–47.

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