LoreWD 394 · p. 38
The anthology review focuses on stories that enlarge familiar moments in the Heresy rather than simply repeat its battles. Rogal Dorn’s doubts in The Lightning Tower contrast with Konrad Curze’s violence in The Dark King, while Raven’s Flight follows Corax after the dropsite massacre. John French’s The Crimson Fist is singled out for alternating between Sigismund’s guilt on Terra and Alexis Polux’s predicament at Phall, building tension around two different responses to catastrophe.
The Horus HeresyImperial Fists
ShowcaseWD 394 · pp. 42–45
Forge World’s new Heresy project is introduced through Betrayal, a leather-bound history and campaign book covering Isstvan III and the forces involved. The accompanying miniature reviews examine the large Spartan transport, heavily protected Cataphractii armour and Mark IV assault and command models as ways to establish an older visual identity. A final Fantasy selection, the Preyton, extends Monstrous Arcanum’s menagerie with a corrupted fusion of predatory beasts.
The Horus HeresyWarhammer 40,000Space Marines
InterviewWD 394 · pp. 46–47
A prototype game of Relic sends the White Dwarf team through a Talisman-based 40K adventure towards a confrontation with Kairos Fateweaver. The players build experience and gather equipment while choosing threats their characters can handle, with very different fortunes for the Inquisitor, Ogryn, Marine and Battle Sister. Designer Adam Sadler explains that power cards and threat choices give players more control, while Corruption cards offer tempting advantages that can eventually turn a character into a Spawn.
RelicWarhammer 40,000Imperium