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INTERVIEW·WHITE DWARF 394

Licensed Games: Relic

October 2012·pp. 46–47

THE SHORT VERSION

A prototype game of Relic sends the White Dwarf team through a Talisman-based 40K adventure towards a confrontation with Kairos Fateweaver. The players build experience and gather equipment while choosing threats their characters can handle, with very different fortunes for the Inquisitor, Ogryn, Marine and Battle Sister. Designer Adam Sadler explains that power cards and threat choices give players more control, while Corruption cards offer tempting advantages that can eventually turn a character into a Spawn.

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Find this article in White Dwarf 394, pp. 46–47.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.