Mission 5: Firefight
September 2012·pp. 52–57
THE SHORT VERSION
Both complete starter armies fight for victory points awarded for destroyed units and slain characters, making concentrated fire essential. Matt’s longer-ranged weapons force Andrew out of the Shrine of the Aquila, destroy the Cultists and Chosen, and let Ravenwing circle behind the Helbrute to wreck it with bolter glances. Balthasar and Kranon remain locked in a challenge when the Dark Angels secure victory. In the rematch, adding Seraphicus strengthens the Deathwing, but the Helbrute and Kranon finally demonstrate the destructive potential Chaos lacked in the first game.
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Find this article in White Dwarf 393, pp. 52–57.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.