Hour of the Witch
July 2012·pp. 98–101
THE SHORT VERSION
Mat Ward explains which existing codex psykers may exchange their powers for the new rulebook disciplines and how many powers each generates. Access is deliberately selective: Orks and Daemons retain their unusual systems, while armies without psykers gain none. His faction advice distinguishes damage, support and disruption, encouraging players to choose disciplines that help the units and roles they actually field rather than assume every psyker should seek direct attacks.
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Find this article in White Dwarf 391, pp. 98–101.
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