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RULES·WHITE DWARF 387

Dark Elves Civil War

March 2012·p. 79

THE SHORT VERSION

The Dark Elf table emphasises poisoned weapons, stronger beasts, murderous magic and plots against the opposing general. A free Assassin may make killing one leader the entire purpose of the battle, while an Altar of Khaine rewards control of the centre and empowers nearby Khainites. Harpies and blood-soaked forests add environmental danger, and replenishing troops can turn a feud into a prolonged contest rather than a simple exchange of casualties.

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Find this article in White Dwarf 387, p. 79.

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